ARYAN CHAUDHARY / JETRAYOP

DESIGN.
PLAY. ITERATE.

GAME DESIGNER · MEAE, UNIVERSITY OF UTAH

Game designPrototypingPlayer experience

I'm Aryan, a game designer exploring systems, player experience, and interactive worlds. I work across design, scripting, sound, and UI to bring team projects to life.

01 / GAMEPLAY SYSTEMS02 / PLAYER EXPERIENCE03 / RAPID PROTOTYPING

Featured work

01 / COHORT PROJECT
Goblin Invaders title screen with pixel-art clouds, castle, and goblin

Featured project

Goblin Invaders

A six-person MEAE cohort project at the University of Utah. As a game and technical designer, I worked on core mechanics, player interactions, game flow, scripting, UI, and audio.

My contributions
Design · Scripting · Sound · UI
Team
6-person cohort team
Context
MEAE cohort project
Engine
Unity
Play on itch.io
RollARay cover from itch.io
02 / SOLO PROJECT

RollARay

June–July 2026 · Unity

A 3D arcade chase game about survival, coin collection, and enemy pursuit.

Design & development

Balanced difficulty, movement, scoring, and feedback through playtesting. Designed menus, HUD, score display, and game-over flow.

Role: Game Designer & Developer

Play RollARay
RollARay cover from itch.io
03 / SOLO PROJECT

SpaceRay

May–June 2026 · Unity

A 2D endless survival game focused on movement, player skill, and replayability.

Design & development

Implemented procedural obstacles and dynamic difficulty. Tuned controls, pacing, feedback, UI, and scoring.

Role: Game Designer & Developer

Play SpaceRay
RollARay cover from itch.io
04 / SOLO PROJECT

ClickyRay

April 2026 · Unity

A reaction-based 3D arcade game: click crates for points while avoiding skulls.

Design & development

Redesigned an aim-trainer prototype into a crate-clicking game. Built difficulty modes and iterated on reaction mechanics and player feedback.

Role: Game Designer & Developer

Play ClickyRay

More prototypes & experiments

Behind the games

Designing for
the player.

Master of Entertainment Arts & EngineeringUniversity of Utah · Salt Lake City
Expected January 2028

I'm pursuing my MEAE at the University of Utah. My interests include game design, systems design, and human-centered interactive experiences.

I enjoy interdisciplinary work and the process of taking an idea into a playable prototype. Goblin Invaders gave me the opportunity to contribute across several parts of that process.

Tools I've worked with

UnityUnreal EngineGameMakerC#PythonC++GitBlenderCanvaGameplay balancingQuality assurance

COMPETITIVE BACKGROUND

Esports career

VALORANT

Esports Player

Competed in Valorant from August 2020 to May 2025, developing strategic thinking, analytical skills, and teamwork through competitive play.

Strategic thinkingTeamworkCompetitive analysis

Experience & background

Quality assurance

Freelance QA Intern

Pocket FM · March–April 2026

Reviewed AI-generated content for quality, consistency, and production standards. Coordinated feedback between AI and production teams and prepared monthly reports on content production and quality metrics.

Leadership

Gaming & Esports Mentor

2023–2025

Mentored aspiring players on performance, mental health, and academics. Conducted training sessions and hosted tournaments and scrims, emphasizing focus, discipline, and competitive ethics.

Education

Bachelor of Computer Applications

Data Analytics · Amity University Online · March 2026

Coursework in game design, design thinking, and data analytics.

Learning & interests

Systems. Players. Possibilities.

Research interests include human-computer interaction, game AI, interactive narrative, serious games, systems design, and game psychology.

Certifications: Unity Create with Code, April 2026 · White Hat Jr Game Development, October 2021

Looking ahead

Let's make
something playable.

Interested in game design internships, prototyping, and interdisciplinary game development.