
Featured project
Goblin Invaders
A six-person MEAE cohort project at the University of Utah. As a game and technical designer, I worked on core mechanics, player interactions, game flow, scripting, UI, and audio.
Play on itch.ioARYAN CHAUDHARY / JETRAYOP
GAME DESIGNER · MEAE, UNIVERSITY OF UTAH
I'm Aryan, a game designer exploring systems, player experience, and interactive worlds. I work across design, scripting, sound, and UI to bring team projects to life.

Featured project
A six-person MEAE cohort project at the University of Utah. As a game and technical designer, I worked on core mechanics, player interactions, game flow, scripting, UI, and audio.
Play on itch.ioDesigned and iterated on core gameplay mechanics, player interactions, and game flow with a six-person development team.
Implemented gameplay systems through scripting and collaborated with programmers and artists to prototype, playtest, troubleshoot, and refine the game.
Created and integrated sound effects and audio feedback to support the player experience.
Designed UI elements and feedback systems to improve usability and player communication.
Play the team’s browser build on itch.io to explore the project.

June–July 2026 · Unity
A 3D arcade chase game about survival, coin collection, and enemy pursuit.
Balanced difficulty, movement, scoring, and feedback through playtesting. Designed menus, HUD, score display, and game-over flow.
Role: Game Designer & Developer

May–June 2026 · Unity
A 2D endless survival game focused on movement, player skill, and replayability.
Implemented procedural obstacles and dynamic difficulty. Tuned controls, pacing, feedback, UI, and scoring.
Role: Game Designer & Developer

April 2026 · Unity
A reaction-based 3D arcade game: click crates for points while avoiding skulls.
Redesigned an aim-trainer prototype into a crate-clicking game. Built difficulty modes and iterated on reaction mechanics and player feedback.
Role: Game Designer & Developer
INTERACTIVE / TRAINING PROTOCOL
30 seconds. One target at a time.
PRECISION / CONTROL / CONSISTENCYMouse or touch: aim and fire. Keyboard: start the drill, then Enter or Space hits the focused target; Escape ends it. Local best scores are saved separately for pointer and keyboard play.
Behind the games
I'm pursuing my MEAE at the University of Utah. My interests include game design, systems design, and human-centered interactive experiences.
I enjoy interdisciplinary work and the process of taking an idea into a playable prototype. Goblin Invaders gave me the opportunity to contribute across several parts of that process.
Tools I've worked with
COMPETITIVE BACKGROUND
Competed in Valorant from August 2020 to May 2025, developing strategic thinking, analytical skills, and teamwork through competitive play.
Quality assurance
Pocket FM · March–April 2026
Reviewed AI-generated content for quality, consistency, and production standards. Coordinated feedback between AI and production teams and prepared monthly reports on content production and quality metrics.
Leadership
2023–2025
Mentored aspiring players on performance, mental health, and academics. Conducted training sessions and hosted tournaments and scrims, emphasizing focus, discipline, and competitive ethics.
Education
Data Analytics · Amity University Online · March 2026
Coursework in game design, design thinking, and data analytics.
Learning & interests
Research interests include human-computer interaction, game AI, interactive narrative, serious games, systems design, and game psychology.
Certifications: Unity Create with Code, April 2026 · White Hat Jr Game Development, October 2021
Looking ahead
Interested in game design internships, prototyping, and interdisciplinary game development.